Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 17, 2011, 05:41 AM // 05:41   #1
Ascalonian Squire
 
TkDj's Avatar
 
Join Date: Oct 2009
Guild: We Arent In Pre Any [MoRe]
Profession: D/N
Advertisement

Disable Ads
Default bring back heros to pvp

--- as title --

i know this is an old topic. but its become increasing difficult to get people to gvg especially during the nite american hours. and the npcs are just really bad, they have no sheilds and u cant micro skills on them.

so i ask you --

send an email to --- anet , like i have to ask they return heros back to pvp.

this will bring back more guilds & games to pvp, unlike it is now. gvg consists for like 20guilds , jus playin each other will like 3 builds everyone runs.
and it will somewhat give a face lift to a dying old gw pvp/gvg.

ty
TkDj is offline   Reply With Quote
Old Oct 17, 2011, 06:33 AM // 06:33   #2
Lion's Arch Merchant
 
chullster's Avatar
 
Join Date: May 2008
Location: Blighty, Land of bad weather and plucky Brits
Guild: R.I.P. DJ HMS [BZRK]
Default

Me and the gf stopped playing HA pretty much after they removed them from that arena, we liked adding random people, 2 heroes and off you go.

The henchmen aren't good enough, so we don't bother now. We can't be bothered wasting so much time to make a full team of human players with all the crap that goes with it.
chullster is offline   Reply With Quote
Old Oct 17, 2011, 07:41 AM // 07:41   #3
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

They were removed for a very, very good reason. In fact, they shouldn't have ever been allowed into GvG and HA.

I WANT THEM BACK FOR SCRIMS THOUGH.
Elnino is offline   Reply With Quote
Old Oct 17, 2011, 09:00 AM // 09:00   #4
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

The inactivity reason should be enough to at least allow more henchs in parties in HA and GvG( especially HA, which is a complete joke due to people syncing with second accounts)..Just play between midnight and 3pm GMT( sometimes more, depending on the day) and you can't GvG,HA,AB,Codex.....
Besides, they should be allowed AT LEAST in Codex to make the format playable for once and to fit with the ( HB+TA)^sealed=win!

Due to their attitude towards pvp, henchs and updates, it isn't likely that heroes will come back in HA/GvG( or anything will happen there), but there could be a small chance that they allow them in Codex Arena, and i think many would appreciate it...

Before this thread gets closed, i would like people to try to form a HA party on those hours though, to see why do people want heroes back... thanks
Missing HB is offline   Reply With Quote
Old Oct 17, 2011, 09:21 AM // 09:21   #5
Lion's Arch Merchant
 
chullster's Avatar
 
Join Date: May 2008
Location: Blighty, Land of bad weather and plucky Brits
Guild: R.I.P. DJ HMS [BZRK]
Default

Quote:
Originally Posted by Elnino View Post
They were removed for a very, very good reason. In fact, they shouldn't have ever been allowed into GvG and HA.
I don't know about gvg, but it took less than 3 mins to form up in HA with gwen, oggy with rupts and heals, and some pve human players.

Yes they had bot reflexes, but all we ever did was farm UW and the map after it, we never won halls and we didn't bother bringing SoC or wards/snares, just 2 heroes and 6 eles of one kind or another.

Once (and ONCE only) we beat [SEXY] guild (they were holding a lot back then)on UW, lost many, many times to them, and we were all so chuffed, it made us feel no matter how good the guild, we always had some chance, no matter how small.

Heroes in HA just gave no rank and pve players a lucky win once in a while, which was enough to keep people coming back to try and get bambi, which kept the place alive somewhat.

Now, what's the point? I went to HA id1 on the last ZQ day, 2 teams forming one for r11+ and the other for r9+. Dead arena is dead.
chullster is offline   Reply With Quote
Old Oct 17, 2011, 10:10 AM // 10:10   #6
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

Quote:
Originally Posted by Missing HB View Post
Besides, they should be allowed AT LEAST in Codex to make the format playable for once and to fit with the ( HB+TA)^sealed=win!
Won't work out. If heroes were allowed, CA would definately see an influx of solo players with their three heroes. Ofcourse, this will just entice more human teams to play CA to farm the incredibly inferior hero teams and gain heaps of codex title points. After that, you'll get people whining and complaining about the fact that hero teams lose against human teams. There can only be one or the other. Currently, CA is for human teams and you'd need to create a whole other CA for hero teams if your proposal is to work out. In which case, why not just bring HB and TA back???

Quote:
Originally Posted by chullster
all we ever did was farm UW
Bolded the important part. I'm afraid that plenty of other people had other plans with those heroes.

Heroes do have bot reflexes. Their AI can do things no human can (like maintaing Tainted Flesh on all party members and minions flawlessly) and having those advantages is just not good for the game. You could even lock Gwen onto an ele and guarantee that that ele won't be able to cast half of his skills (if not more). Just be happy that you have access to henchmen with decent skill bars (may not be meta but they work) and not the old Zaishen Henchmen.
Elnino is offline   Reply With Quote
Old Oct 17, 2011, 11:39 AM // 11:39   #7
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Elnino View Post
Won't work out. If heroes were allowed, CA would definately see an influx of solo players with their three heroes. Ofcourse, this will just entice more human teams to play CA to farm the incredibly inferior hero teams and gain heaps of codex title points. After that, you'll get people whining and complaining about the fact that hero teams lose against human teams. There can only be one or the other. Currently, CA is for human teams and you'd need to create a whole other CA for hero teams if your proposal is to work out. In which case, why not just bring HB and TA back???

Bolded the important part. I'm afraid that plenty of other people had other plans with those heroes.

Heroes do have bot reflexes. Their AI can do things no human can (like maintaing Tainted Flesh on all party members and minions flawlessly) and having those advantages is just not good for the game. You could even lock Gwen onto an ele and guarantee that that ele won't be able to cast half of his skills (if not more). Just be happy that you have access to henchmen with decent skill bars (may not be meta but they work) and not the old Zaishen Henchmen.
I don't really see the logic in this though.... first part means heroes are bad and will lose to human teams and second one saysthat heroes are too OP because they can do what no human can... I don't believe people would complain about easy rupts and other stuff if they kept winning against heroes parties anyway...

Besides , Codex title is already synced and abused a lot( so is HA title in fact) . People are as well doing red resign on bottom GvG ladder on quest day so i don't believe it would be that much an issue by then( eventually, just remove the quest if it turns in the same way as Hero Battles...)

His point is to face inactivity anyway and heroes are the ( only) solution to it
Missing HB is offline   Reply With Quote
Old Oct 17, 2011, 02:47 PM // 14:47   #8
Lion's Arch Merchant
 
chullster's Avatar
 
Join Date: May 2008
Location: Blighty, Land of bad weather and plucky Brits
Guild: R.I.P. DJ HMS [BZRK]
Default

Quote:
Originally Posted by Elnino View Post
Just be happy that you have access to henchmen with decent skill bars (may not be meta but they work) and not the old Zaishen Henchmen.
I remember the old henchmen, and yes they're better now, but I tried them when they first appeared as well as more recently, and they're not as good as heroes, so we don't do any HA anymore.

No one wants to mess around forming for 20-40 mins then lose match after match, with various people rage quitting/e-drama, using hench that have old meta bars designed for humans, rather than using (old or new) bars designed for heroes.
chullster is offline   Reply With Quote
Old Oct 17, 2011, 03:55 PM // 15:55   #9
Lion's Arch Merchant
 
TrippieHippie89's Avatar
 
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
Default

TBH i can see why they removed heroes from PvP. However, with the game being as dead as it is i don't think it'd be hurting anyone to bring them back. At the VERY least for scrims, it'd be nice to at least have something to waste time on, and it would affect the PvP meta at all.

Personally though, i think Codex was a horrendous mistake, great idea on paper but they implemented it all wrong. The random skills should change daily/weekly just to give some variety, maybe even allow heroes. In all honesty i think they should just bring HB back, theres absolutely NOBODY in Codex, maybe...and thats a big maybe on quest days you might be able to get a couple games in, but that's about it
TrippieHippie89 is offline   Reply With Quote
Old Oct 17, 2011, 04:35 PM // 16:35   #10
Ascalonian Squire
 
Join Date: Apr 2011
Location: Holland
Guild: Twenty in Sword Magic [oP]
Profession: R/Mo
Default

Not signed.

I play gvg almost daily, on euro hours, and in that timeframe there are enough matches going on.
So GvG (can't speak about HA because i don't play that enough) is still certainly alive (at least in those hours).
depeche is offline   Reply With Quote
Old Oct 17, 2011, 04:44 PM // 16:44   #11
Forge Runner
 
Join Date: May 2008
Default

Quote:
Originally Posted by depeche View Post
Not signed.

I play gvg almost daily, on euro hours, and in that timeframe there are enough matches going on.
So GvG (can't speak about HA because i don't play that enough) is still certainly alive (at least in those hours).
Lucky you. I can't count the number of times I've tried to form but there weren't enough people online to play (not even with guests).

/signed.
Jeydra is offline   Reply With Quote
Old Oct 17, 2011, 05:39 PM // 17:39   #12
Wilds Pathfinder
 
Join Date: Mar 2009
Guild: FILA
Profession: P/
Default

Anyone who started playing GW after the 2nd anniversary doesn't have much chance of ever doing HA unless they join a guild that does it regularly, and is willing to let that person in.

Non-CM PvP has been crap ever since EotN came out. The game has increasingly become a single player game with the option of playing with or against others.
Not that I liked being forced to PuG for everything, but usually other players are funner than AI.
chuckles79 is offline   Reply With Quote
Old Oct 17, 2011, 06:04 PM // 18:04   #13
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

The reason that made ANet remove them from PvP is still valid. They are too good at using certain builds. If they let people bring heroes again, they'll start using those builds.
MithranArkanere is offline   Reply With Quote
Old Oct 17, 2011, 09:18 PM // 21:18   #14
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

Quote:
Originally Posted by Missing HB View Post
I don't really see the logic in this though....
CA has limited skills, HA doesn't. You can abuse heroes as much as you want in HA while it will be quite difficult to develop a build for a hero in CA that is on par with their HA counterparts.

Quote:
Originally Posted by chuckles79
Anyone who started playing GW after the 2nd anniversary doesn't have much chance of ever doing HA unless they join a guild that does it regularly, and is willing to let that person in.
Make friends with them. Experience isn't the only factor that gets you into guilds.

You could also try forming your own teams. Most people don't check to see what rank the leader is. In fact, some groups don't really check anyone's rank. I remember a friend and I went to HA as monks and saw that a r9+ team was looking for monks and we just invited ourselves in and they didn't bother checking our ranks (we're not even r9).
Elnino is offline   Reply With Quote
Old Oct 17, 2011, 09:31 PM // 21:31   #15
Wilds Pathfinder
 
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
Default

Even better, have a mode where if you're on the red team, you automatically lose. It would speed up the emote spamming.


/signed
The Drunkard is offline   Reply With Quote
Old Oct 17, 2011, 11:28 PM // 23:28   #16
Ascalonian Squire
 
TkDj's Avatar
 
Join Date: Oct 2009
Guild: We Arent In Pre Any [MoRe]
Profession: D/N
Default

dont complain that heros are too good. hero builsd are easy to beat if ure decent, just split and collapse. just man its impossible to form. u gotta bring back heros or like american pvp is just dead.
TkDj is offline   Reply With Quote
Old Oct 17, 2011, 11:45 PM // 23:45   #17
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Just because there's more teams playing doesn't mean that it's more active.

Think about it.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is offline   Reply With Quote
Old Oct 18, 2011, 12:55 AM // 00:55   #18
Lion's Arch Merchant
 
Join Date: Jul 2009
Default

Except for Smiter's Boon heroes were never a real issue in GvG, it was just thrown into the pile when those HA kids were crying about tease bots and the HB kids were crying about RR.
RR was an easy fix, HA maybe a much more complicated situation so perhaps it was justified there, but in GvG heroes weren't even a problem to begin with.


/signed
tealspikes is offline   Reply With Quote
Old Oct 18, 2011, 05:54 AM // 05:54   #19
Guest
 
Join Date: Dec 2009
Default

Only reason they removed heroes were their interrupt reflexes but as you can see with henchmen in gvg their AI is messed up a lot and theyre missing tons of rupts. Im sure it wouldnt be a problem to mess up hero AI that way as well and bring them back.

/signed
Fluffy Kittens is offline   Reply With Quote
Old Oct 18, 2011, 09:16 AM // 09:16   #20
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by lemming View Post
Just because there's more teams playing doesn't mean that it's more active.

Think about it.
There are good games , bad games but games that cannot be played will be considered bad anyway.It's not about having more teams in a format, it's about making the format playable... If euro evenings are active( and still... it depends on the day...), the rest is unplayable...


From what i saw last week:
- HA = 1 team holding whereas second accounts are together to make sure there are UW matches... not playable for others
- Codex = synced by the same teams for weeks( some are, in addition , botting it)... besides, it's even harder to find 1 player there than in HA

Making more teams is obviously gonna make the game not abused at all on dead hours.

If you let players pick 3/7 henchs ( henchs yes, not heroes ), then everyone will be happy, people won't complain that they're too OP( overall, it's bars players suggested isn't it ?), and there will hardly be any more abuse....If you don't at least agree a little with this, then you probably don't play the game anymore

Last edited by Missing HB; Oct 18, 2011 at 09:19 AM // 09:19..
Missing HB is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:13 AM // 03:13.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("